Splat is built around the Entity Component System pattern, which is flexible and promotes composition of behaviors.
If you are new to Splat we recommend you try out the Splatformer Tutorial.
Create intricate invironments using the open source Tiled map editor and import them into Splat for use in your game.
USB gamepad support on the web in your browser is as easy as naming your inputs and plugging in your controller.
Easily add cool particle effects such as explosions, smoke, fire, or anything else you can dream up.
Bounce, wobble, zoom or stretch any property in your game using the power of Splat's built-in easing system and the versatility of the easing-js library of effects.
Your players will feel the impact and for you it will be as easy as adding a of couple lines of code.